Lumen is a puzzle game made for mobile devices. For this project I wanted to make it possible for the level designers to begin working in the engine as soon as possible, so I finished a basic grid & movement system and set up tile prefabs the same day that we decided on the type of game we wanted to make, which enabled LD to start blocking out their levels right away.
-Grid
-Player movement (with support for mobile input)
-Blocks that you can push, pull, jump over
-Pressure plates that activate doors
-Two variants of enemies (chasing & patrolling) that navigate the grid using A*
-Dialogue system and tutorial